![]() ![]() Also note that if your Q hits for the same champ three times, it will proc BotRK.Ĭost: 40 Mana + %6 Maximum Mana per Second This ability applies on-hit effects like BotRK passive, Sheen passive or your E, %75 for the first hit and %18.75 to the others. It can deal critical damage, though it has been nerfed. If you have Guinsoo's Rageblade or Navori Quickblades, you will have frequent Qs. This skill is your gap closer and it will be best to use it for dodging at least 1 skill. This ability can strike the same enemy repeatedly if there are no other targets, dealing 7.5 / 15 / 22.5 / 30 / 37.5 (+0.125 per attack damage) damage for subsequent hits, for a maximum single target total of 52.5 / 105 / 157.5 / 210 / 262.5 (+0.875 per attack damage) physical damage. Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing 30 / 60 / 90 / 120 / 150 (+0.5 per attack damage) physical damage to all enemies hit after up to 3 hits. If you have Guinsoo's Rageblade, your passive will trigger frequently. You deal more damage and your Q resets faster. Do not be conservative with this ability (use to get objectives faster or to escape/ chase someone down) as it has a low cooldown and you will get it back fast.After your third AA, you will strike twice. This cooldown reduction helps in getting your abilities back a lot faster especially when you combine it with your 40% cooldown reduction yourself. While active, kills and assists extend the duration by 7 seconds. Passive - Champion kills and assists reduce the cooldowns of Master Yi's other abilities by 70%.Īctive - For 7 seconds, Master Yi gains 25/ 35/ 45% movement speed and 30/ 55/ 80% attack speed and becomes immune to any slows. This skill is very straightforward you gain extra damage while it isn't on cooldown and you gain True damage when you use this ability. ![]() Master Yi loses the passive effect of this skill while it's on cooldown. Passive - Increases Master Yi's bonus attack damage by 10%.Īctive - Master Yi's basic attacks deal 14/ 23/ 32/ 41/ 50 (+0.25 per bonus attack damage) bonus true damage for 5 seconds. This skill is great for sustaining in jungle and getting health back in team fights by simply going to the side when you get low and using this ability to pretty much get half your health back. While channeling, Master Yi gains 50/ 55/ 60/ 65/ 70% damage reduction. This amount is increased by 1% per 1% of health that Master Yi is missing. Master Yi channels for 4 seconds, restoring 30/ 50/ 70/ 90/ 110 health per second. ![]() This is a very good ability to clear Jungle with, as with a few levels into this ability you can start to one shot your camps. Basic attacks lower Alpha Strike's cooldown by 1 second. This skill can critically strike dealing (+60% of attack damage) bonus physical damage. Master Yi becomes untargetable and jumps to up to 4 nearby enemies dealing 25/ 60/ 95/ 130/ 165(+100% of attack damage) physical damage to each unit hit as well as 75/ 100/ 125/ 150/ 175 bonus damage to minions and monsters. This is a very straightforward Passive, it just gives Master Yi an extra free basic attack every 4 basic attacks. The second attack deals 50% of your attack damage, applies all on hit effects and can critically strike. Master Yi strikes twice every 4th consecutive attack. ![]()
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